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Operation: Havok [Beta Build]
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Devlog
Devlog 15/09/2025 - Update #7 The Dark Souls 2 “You Are Getting Jumped”
September 15, 2025
by
Empex
Hey Operators, This update is what we’re jokingly calling the Dark Souls 2 “You Are Getting Jumped” patch, because enemies just got a lot meaner. That’s right, all damage values on enemies hav...
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Devlog 7/07/2025 - Update #6 Needling, Gatling & Network
July 07, 2025
by
Empex
1
Hey folks! We’ve just pushed a new set of AI tweaks to give our enemies a bit more personality, and deadliness, during combat. Here’s what’s new in this build: Needling — Cowardly and Calculat...
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Devlog 3/07/2025 - Update #5 Sniper Rebalancing
July 03, 2025
by
Empex
We’ve just rolled out a rebalancing update for the sniper enemies to make encounters more engaging and fair. Snipers now deal slightly less damage to give players a better chance to react, but their...
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Devlog 30/06/2025 - Update #4
June 30, 2025
by
Empex
This week, I focused on sharpening the player experience by improving enemy feedback and atmosphere. The sniper enemies now telegraph their shots with a visible laser beam that breaks when line of sig...
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Devlog 27/06/2025 - New Spawn System & Small Fixes
June 27, 2025
by
Empex
Today’s update brings smoother gameplay and smarter systems across the board! Enemy spawns have been ramped up, now up to 5 can appear at once to keep the action intense. We also polished the main m...
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Devlog 22/05/25 - Modular Arena's
May 22, 2025
by
Empex
#Minor Update
With this new update, I have begun work on making Arena's a modular part of a game's level which can be activated simply by toggling a bool on or off in a controller script. In the newest build this i...
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Update 14/05/2025
May 15, 2025
by
Empex
#Minor Updates
Linux support was added, & Wave based system for test Arena created. Game is currently in the process of being ported to support multithreading, and so certain abilities dont function properly any lon...
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